Rallyman Rekee
  • All
  • 2 Lanes
  • 3 Lanes
  • 4 Lanes
  • All
  • Asphalt
  • Gravel
  • Snow

Welcome!

Rekee allows to design custom racing tracks for the Rallyman: GT and Rallyman: DIRT board games. The editor application is optimized for desktop screen sizes and modern browsers with WebAssembly support. Contributions are welcome, you can get involved with the project on GitHub.

Choose one of the following buttons to select which Rallyman series to use for your track. This makes tiles from the core box and all expansions of the selected series available in the catalog area. If you want to fine-tune your selection later press the "Catalog" button above to select the active editions.

Then use the mouse to drag tiles from the catalog (left side) and drop them on the map (right side). Additionally the editor supports a "quick building" mode: double-click on catalog tiles will auto-append that tile at the map position highlighted by an arrow icon. When pressing the Shift or Ctrl keys (Cmd on Mac) during double-click the tile will be appended either as a left or right curve.

Catalog Tiles

Track Info

Boxes and Expansions
Track Length
Terrain Surface
Danger Level

Track Settings

Whether to show the background grid or not.

Size used for track image export.

Whether to draw a header (with title and author text) or tile listing box on image export or not.

Whether to show tile information or not. This setting affects the tiles shown in catalog and map view, as well as the image export.

Use the L keyboard shortcut to temporarily toggle visibility of tile labels while the key is pressed.

Tile Details

Oh no, engine stall!

Something went wrong during initialization of the Rekee track editor application. Required function modules could not be loaded and executed by the browser.

Please verify that your browser supports WebAssembly and a recent version of JavaScript (ECMAScript 2016 or later should be ok). In case the problem persists there could be something wrong with the configuration of this webpage and it would be great if you could report the issue on GitHub, or contact the author via BoardGameGeek.